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Sega Saturn
FreakДата: Среда, 23.01.2008, 00:30 | Сообщение # 1
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# Two Hitachi SH2 32-bit RISC @ 28.6MHz
# One Hitachi SH1 32-bit RISC
# VDP 1 32-bit video display processor
# VDP 2 32-bit video display processor
# Saturn Control Unit (SCU)
# Motorola 68EC000 sound processor
# DSP sound processor
# 2 Megabytes (16 megabits) RAM
# 1.54 Megabytes (12 megabits) VRAM (Video RAM)
# 540 Kilobytes (4 megabits) Audio RAM
# 540 Kilobytes (4 megabits) CD-ROM Cache
# VDP 1 32-bit video display processor
# sprite, polygon, and geometry engine
# dual 256KB frame buffers for rotation and scaling effects
# Texture Mapping
# Goraud Shading
# 512KB cache for textures
# VDP 2 32-bit background and scroll plane video display processor
# 320 Kilobytes/Second Transfer Speed
# background engine
# 5 simulataneous scrolling backgrounds
# 2 simultaneous rotating playfields
# 200,000 Texture Mapped Polygons/Second
# 500,000 Flat Shaded Polygons/Second
# up to 60 frames per second animation
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